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What this shows: A conceptual demonstration of how your content can be structured into a progression system. The specific organization — how programs are grouped, what levels exist, where the splits happen — we'd figure out together based on your content.

The concept:

Your existing content gets mapped to skill levels. When a user completes assessment, the system places them at the right level and pulls the appropriate programs. This is fully customizable.

For this demo:

This shows a theoretical implementation for a handstand-focused coach. Your version would reflect your programs, your progression logic, and your terminology.

Program Progression

How training programs map to skill levels. Each level builds on the previous, with specific templates designed to take you from entry to exit criteria.

Beginner 1

Foundation

"Building the base"

Entry

Zero handstand experience

Exit

30-60 second wall holds with good alignment

Focus
  • Wrist preparation & conditioning
  • Basic body tension (straight body holds)
  • Wall-supported holds (incline body line drill)
  • Crow rebalance drill
HSF Programs (2)
PushTotal Beginner

Weeks 1-8, Phase 1 & 2

Low Balance

Optional entry point - crow, crane, crocodile, headstand

Beginner 2

Building Capacity

"Strength meets flexibility"

Entry

Can hold 30-60s wall handstand

Exit

Consistent chest-to-wall holds, reliable bailing

Focus
  • Chest-to-wall holds
  • Bailing exercises (cartwheel bail)
  • Heel pulls & scissoring
  • Half kick-up progression
HSF Programs (2)
PushStrong But Lacking Flexibility

For those with strength but tight shoulders

PushFlexible But Lacking Strength

For bendy people needing conditioning

Beginner 3

Freestanding

"Off the wall"

Entry

Reliable bail, can kick up to wall

Exit

10-30 second freestanding holds, 8/10 kick-up consistency

Focus
  • Kick-up mastery (10 consistency test)
  • Freestanding balance
  • Micro-corrections
  • Extending hold time
HSF Programs (2)
PushRefining the Handstand

Developing freestanding balance

PushKick-Up Mastery

Optional add-on for kick-up consistency

Intermediate 1

Consistency & Entries

"Making it reliable"

Entry

Can hold 10-20s freestanding

Exit

30s holds, multiple entry methods

Focus
  • Various entries (straddle jump, tuck jump, cartwheel)
  • Hold endurance building
  • Line refinement
  • Session-to-session consistency
HSF Programs (1)
Keep PushingLearning the Basic Shapes

For 10-15s holders learning tuck & straddle

Intermediate 2

Basic Shapes

"Beyond the straight line"

Entry

30s freestanding holds

Exit

45s holds, solid tuck and straddle shapes

Focus
  • Tuck handstand (wall & freestanding)
  • Straddle handstand
  • Shape entries
  • Maintaining balance in shapes
HSF Programs (3)
Keep PushingFreestanding 2.0

Shape changes and pike entry

Keep PushingConditioning

Endurance in shapes - run out of steam fix

Hold

Endurance building - 30s to 45s target

Intermediate 3

Shape Flow

"Dynamic movement"

Entry

45s holds, solid tuck and straddle

Exit

60s holds, all shapes + smooth transitions

Focus
  • Froggy and diamond shapes
  • Pike handstand
  • Advanced rebalancing
  • Shape-to-shape transitions
HSF Programs (2)
Keep PushingFreedom on Two Arms

Shape changing and flow

Hold

Endurance building - 45s to 60s target

Advanced 1

One-Arm Foundation

"The ultimate balance"

Entry

60s holds, all shapes solid

Exit

20+ second flags, weight shifts mastered

Focus
  • Head-in positions
  • Flagging action development
  • Block walking
  • One-arm preparation drills
HSF Programs (1)
Push HarderBeginning One-Arm Training

Level 1 - Foundation work

Advanced 2

One-Arm Expression

"Mastery and beyond"

Entry

Solid flags, 10-15s straddle one-arm

Exit

Full one-arm holds in multiple shapes

Focus
  • Freestanding one-arm holds
  • One-arm shapes (tuck, straddle, pike)
  • Shape changes on one arm
  • Stacking movements
HSF Programs (2)
Push HarderWorking on the Freestanding OAHS

Level 2+ - Freestanding development

Shapes for One Arm

One-arm tuck, straddle, pike, diamond shapes

Program Notes

  • Push — Beginner manual covering zero to 30s freestanding. Has body-type variants for Beginner 2.
  • Keep Pushing — Intermediate manual for shapes and entries. More freedom in training approach.
  • Push Harder — Advanced one-arm development. Structured levels for progression.
  • Shapes for One Arm — Post-straddle OAHS. Requires 10-15s consistent straddle one-arm.
  • Hold — Endurance program for building 30s to 60s holds. Int 2 & 3 levels.
  • Low Balance — Entry point into handbalancing. Crow, crane, crocodile, headstand. Pre-beginner to beginner.

Supplementary Programs

These can be added at appropriate levels based on goals:

Press

Press to handstand. Requires Int 2+ level.

HSPU

Handstand push-ups. Can start at Beg 3.

Hold

Endurance building. Int 1+ recommended.